if you came to my blog from somewhere other than the linky list for Knit + Crochet Design Week be sure to check out all the designers participating by heading over to Fresh Stitches.
today's theme is sketching. i absolutely love to sketch and have been filling up notebooks a lot longer than i've been crocheting, knitting, or even papercrafting. i use sketches to help me work through striping patterns, figure out cross-stitch and embroidery grids, or to work out garment diagrams from patterns that i'd like to mutate to my own liking.
|'baby's first ripple blanket' - striping colorway|
most recently i've been sketching up all of the little creatures in my head that i hope to bring to life in the form of cute, cuddly, and sometimes ugly amigurumi friends. for Knit + Crochet Design Week i thought i'd get to work on a few sea creatures and share the process from sketch through completion.
my amigurumi sketching process...
my projects (usually) go through 3 stages of sketches.
1. idea sheets.
2. rough edits.
3. working diagram.
i say usually because sometimes i know exactly what i want to work on so i may skip the first stages and head straight to my working diagram. in the case of snoopy i knew i wanted to design him for my mom and i had a pretty clear vision of how i wanted each part of his body to be shaped. my working diagrams helped me figure out exactly which shapes made up the individual pieces (see his head below) and from there i started crocheting using the diagram as a guide.
when i want to start some new designs but don't have a clear idea of what i want to create i begin by brainstorming and sketching idea sheets...
stage 1: idea sheet...
so this is my idea sheet. it's basically a brainstorming session of random characters who may or may not work out. i actually have quite a few sea creature idea sheets but for purposes of this week i decided to begin with my puffy-fish/squid themed creatures. (as you can see i'm a little obsessed with drawing squid...) i want to point out that it does take me a minute to get warmed up when i start sketching idea sheets. check out those two in the top left corner. not the most exciting little guys, but sometimes when i start i need to just get something onto paper quickly to get the creative juices flowing. i've come up with pages and pages of total duds just to get them out of my system.
once i fill up a few pages of random ideas i go back and see who jumps out at me and screams MAKE ME NOW! for sure i want to work on a puffy fish (1.) i like the idea of a big squeezable guy with spikes, googly eyes, and big puffy lips. as i said before i am kind of crazy about drawing squid (2.) so i know i want to do something with one of those this week. finally i really like the little whale (3.) and i had a pretty neat idea for him that i'll get to in the next sketching stage which is...
stage 2: rough edits...
so now that i've decided on which characters i'd like to focus on i make a little bit bigger versions of them that start pulling together the details i want to include in the design. sometimes i can put together the rough edit in one go, and sometimes it takes me awhile to iron out how many details really work.
i tend to draw something over and over again as i work out the balance and shaping of the character. if i end up with some extra sketches in the rough edit stage i may tear one or two out to tape into my design notebook so that i have a visual as i'm writing out the pattern or taking notes on potential problem areas that i haven't quite figured out yet. the puffy fish's lips are going to make or break this little guy so i want a visual of him everywhere i'm working.
i'm hoping to turn this sweet little whale into a baby rattle. for that i have to do a supply run... his rough edit is basically just an idea place holder for when i can pick up the supplies i need for him. i.e. rattlers.
and if you are wondering where my squid friends went, i'm not sure how much crochet time i'll get this week so i'm planning another fun diy project for those cuties that i will share next week!
stage 3: working diagram...
once i'm happy with how i've edited down my creature i draw them up large into a working diagram and start drafting my pattern...
i like to flip flop between my sketch and my design notebook as i'm crocheting an animal but most of my 'experimenting' notes stay on my working diagram so i can keep track of what i'm stitching.
you can see my finished wiggle monster here... but as you can see while i was stitching him up i used the working diagram to keep track of where i was in the design so i could go back and write out the pattern a little more detailed in my design notebook after he was completed. if i were to make this guy again i would just use my written pattern instead of relying on the sketch.
and that's it!
if you've read through my blog a bit you'll notice that i am fairly new to amigurumi design so my process is definitely still developing and i'm sure i'll always be changing things up. i'm hoping by sharing my learning process you will be inspired to create your own designs as well. if you are new to crochet or knitting i want to encourage you to pick up a hook or some needles and start learning! there are so many great tutorial videos online to get you started or help you through different stitches and techniques when you get stuck. another great resource that i've mentioned before is Craftsy.com - they have classes and workshops that teach the basics of crochet and knitting as well as a class in beginning amigurumi from the host of Knit + Crochet Design Week Stacey Trock of Fresh Stitches called Amigurumi: Woodland Animals.
thank you so much for dropping by! don't forget to check out the other designers by visiting Knit + Crochet Design Week Day 1.